StatusReleased
PlatformsHTML5
AuthorCreatveName
Made withUnity

Comments

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(2 edits)

Some little kinks I've found:
-If you get caught under a moving up and down platform, you are able to get stuck in the ground. This disables the ability to jump and makes it impossible to beat the level. I was only able to replicate this once so it may be a rare occurrence. 

-You can dash through the finish line to your fiery doom.
- You are able to stand near the corners of the red squares without taking damage. The squares will then continually drift upwards without damaging you.

So far so good! The movement feels nice. Everything has nice momentum. 

One thing that could use a little work is clarity of mechanics. As the lil firefighter dude, are you supposed to be able to kill the squares? I noticed that if I time my dash right and I am at the appropriate height, it blips the square out of existence. It is not made apparent the methods I should take in regards to confronting the squares. Sometimes the dash kills and sometimes it does not. Additionally, the health bar should probably be resized to indicate that the player can take five hits from the square before dying. There are a lot of columns that make it seem like you have more health than you actually do.

Good job so far!